
Draxius Hamalia
Clockwork Automatons
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Posted - 2014.03.27 21:57:00 -
[1] - Quote
I'm a relatively new player who is focusing on Mining and Industry at the moment, so I know I don't have the experience of most of the folks on this thread. At my core, I'm a math guy. "Spreadsheets in Space" was a line used to sell me on the game, not keep me away from it.
There are pieces of the Refining experience I haven't played with yet (like Rorquals and compression), but on its face, the numbers make a lot of sense.
I agree completely with the intent of the changes, but I think that the math could use some polishing up. This method assumes the same increase in Ore to Minerals conversion of 38.1%, but simply alters how some of the calculations are done. That having been said, if there was a way to make the Refining output "look like" 100% to the player, I'd prefer that - this just address the underlying calculations.
Key for my new formulae (shorthand to save characters in the post). S = Station Equipment rating R = Refining skill E = Refining Efficiency skill P = Ore Processing specialty skill I = % gain from implant (4% => .04)
So, the old formula is: S + .375 * (1 + .02R) * (1 + .04E) * (1 + .05 P) * (1 + I)
While the proposed new formula is: S * (1 + .03R) * (1 + .02E) * (1 + .02P) * (1 + I)
The problem that I have with the new math is that it shifts the value of Station Equipment from the least important number to pretty much the only important one. Skills end up with a "diminishing returns" effect that makes progression somewhat unpalatable.
My view is that the mechanics should be altered somewhat - Station Equipment and Refining Efficiency should help reduce waste, while Refining and [Material] Processing should increase base yield, as follows: Base yield % = (1 + .03R) * (1 + .02P) * (1 + I) Waste % = (1 - S) * (1 - .02E) Net yield (pre-tax) % = [(1 + .03R) * (1 + .02P) * (1 + I)] * [(1 - (1 - S) * (1 - .02E))]
If you run the numbers, you'll find that at a 50% Station Efficiency, the results for the CCP proposal and my own are identical (same 72.4% at max skills + 4% implant, but all the #s do line up).
However, as you move away from 50% stations, the disparity becomes rather large (in both directions). Here are the numbers for max skill at 25%, 40%, and 60% stations 25% station: - CCP proposal: 36.2% - My proposal: 42.8%
40% station: - CCP proposal: 57.9% - My proposal: 60.5%
60% station: - CCP proposal: 86.8% - My proposal: 84.2%
The intent here is to create a significant, but less-than-linear, impact for Station Equipment. Low-/Null-Sec Industry can still prosper without invalidating Hi-Sec. A 20% boon to refining (CCP-proposed 60% Minmatar Output refining max) seems a little much to me.
On the flip side, the math would theoretically allow even higher level stations (up to ~74%) for even higher output before hitting what would be the new "Perfect Refine" ceiling.
Anyone have any thoughts? |